﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.FormatSwizzle
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Graphics Format Swizzle.</para>
  /// </summary>
  public enum FormatSwizzle
  {
    /// <summary>
    ///   <para>The channel specified contains red.</para>
    /// </summary>
    FormatSwizzleR,
    /// <summary>
    ///   <para>The channel specified contains green.</para>
    /// </summary>
    FormatSwizzleG,
    /// <summary>
    ///   <para>The channel specified contains blue.</para>
    /// </summary>
    FormatSwizzleB,
    /// <summary>
    ///   <para>The channel specified contains alpha.</para>
    /// </summary>
    FormatSwizzleA,
    /// <summary>
    ///   <para>The channel specified is not present for the format</para>
    /// </summary>
    FormatSwizzle0,
    /// <summary>
    ///   <para>The channel specified is not present for the format.</para>
    /// </summary>
    FormatSwizzle1,
  }
}
